Esh Winning Primary School

The Wynds, Esh Winning, Co Durham, DH7 9BE

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Home / The Esh Winning Curriculum / Curriculum Content / Curriculum – Computing

Curriculum – Computing

In this section of the website, you will find information about our approach to teaching Computing at Esh Winning Primary School.

  • The Intent provides information on the relevance of Computing at Esh Winning Primary School.  
  • The Implementation  outlines how teachers at Esh Winning Primary School  teach Computing across all learning stages.
  • The Impact outlines what outcomes are achieved for the children at Esh Winning Primary School.
  • Subject Progression outlines the learning journey that our children take through Computing at Esh Winning Primary School.
  • Whole School Initiatives outlines any additional information about the teaching and learning of Computing at Esh Winning Primary School.

Intent of Computing

At Esh Winning Primary School, our computing curriculum is designed to meet the content of the National Curriculum. It prepares pupils to participate in a rapidly changing digital world in which work and other activities are increasingly transformed by access to varied and developing technology.

We will encourage and foster:

  • Pupils to use ICT tools to find, explore, analyse, exchange and present information responsibly, creatively and with discrimination.
  • To employ ICT to enable rapid access to ideas and experiences from a wide range of sources.
  • Growing knowledge of primary source use and interpretations and representations of the past
Implementation of Computing

Computing in the Early Years  

In Early Years provision, children will be exposed to the understanding of internet safety as they explore the world around them and how technology is an everyday part of their learning and understanding of the world.

Key Stage 1 and 2

In Key Stage 1 the children will learn to understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and clear instructions. They will be taught to create and debug simple programs and use logical reasoning to predict the behaviour of simple programs. They will be shown how to use a range of technology to create, organise, store, edit and retrieve digital content as well as recognise common uses of information technology beyond school. They will be taught to use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

In Key Stage 2 the children will design, write and debug programs that achieve specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.  They will use sequence, selection, and repetition in programs, use logical reasoning to explain how some simple algorithms work and correct errors in algorithms and programs. Children will be taught to understand computer networks, including the internet, and the opportunities they offer for communication and collaboration. They will use search technologies effectively, learn to appreciate how results are selected and ranked, and be discerning in evaluating digital content. Children will be taught to select, use and combine a variety of software (including internet services) on a range of digital devices to create a range of programs, systems and content that accomplish given goals. They will use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

Impact of Computing

The Esh Winning approach to the curriculum results in a fun, engaging, and progressive computing education. The quality of children’s learning is evident in their class floor books, where learning is celebrated and evaluated. These books will follow the children throughout their learning journey.

The subject knowledge developed in our computing lessons equip pupils with experiences which will benefit them in secondary school, further education and future workplaces. From research methods, use of presentation and creative tools and critical thinking, computing, gives children the building blocks that enable them to pursue a wide range of interests and career.

Subject Progression

Becoming a Computer Scientist

Esh Winning Long Term Map for Computing

Year Group Autumn Spring Summer
N Knows how to operate simple equipment, e.g. turns on the CD player and uses a remote control.

Shows an interest in technological toys with knobs and pulleys, or real objects such as cameras or mobile phones.

Shows skill in making toys work by pressing parts or lifting flaps to achieve sound effects, such as sound, movements or new images.

Knows that information can be retrieved from computer.

 

Complete a simple program on a computer.

Uses hardware to interact with age-appropriate computer software.

Rec Children recognise that a range of technology is used in places such as homes and schools. They select and use technology for particular purposes.

Children can find out about and use a range of everyday technology.

 

Children can select appropriate applications that support and identify need, for example in deciding how best to make a record of a special event in their lives, such as a journey on a stream train.
1 Recognising a computer screen, mouse and keyboard.

Being confident to log on to their own areas of the network.

Can type into a safe search engine.

 

Use technology safely.

Keep personal information private.

Recognise common uses of information technology beyond school.

Can type into a Word document.

Understand what algorithms are.

Create simple programs.

 

2 Use technology safely

Keep personal information private

Recognise common uses of information technology beyond school

Being confident to log on to their own areas of the network.

 

Understand that algorithms are implemented as programs on digital devices

Understand that programs execute by following precise and unambiguous instructions

Can save a Word document.

Can type into a safe search engine.

Debug simple programs

Use logical reasoning to predict the behaviour of simple programs

Create and sequence a simple PowerPoint.

 

3 Work with various forms of input.

Work with various forms of output.

To write a simple blog to share ideas with others.

Use technology responsibly.

Identify a range of ways to report concerns about contact.

Create a PowerPoint with animated effects.

Write programs that accomplish specific goals

Use sequence in programs.

Create a PowerPoint with a sound or video effect.

4 Design programs that accomplish specific goals

Design and create programs.

Appreciate how search results are selected. Understand the opportunities computer networks offer for communication.

Change its actions by using the switch.

 

Debug programs that accomplish specific goals.

Use repetition in programs.

Identify a range of ways to report concerns about content.

Recognise acceptable /unacceptable behaviour.

Use Microbit to display simple messages.

 

 

Control or simulate physical systems.

Use logical reasoning to detect and correct errors in programs.

Understand how computer networks can provide multiple services, such as the World Wide Web

Pupils begin to understand how data passes around the internet.

Create an animation with several timed events on one page.

 

5 Solve problems by decomposing them into smaller parts.

Use selection in programs.

Work with variables.

Create a PowerPoint with hyperlinks.

Be able to print versions of edited work.

 

 

Appreciate how search results are ranked. Understand the opportunities computer networks offer for collaboration.

Be discerning in evaluating digital content.

Create hot spots on a map to explore the content.

Edit a web page using X-ray goggles.

 

 

Use logical reasoning to explain how some simple algorithms work.

Use logical reasoning to detect and correct errors in algorithms.

Pupils use a blog and incorporate multimedia elements to make it more attractive to the audience.

 

6 Use computer networks as a tool for collaboration.

Explain your choices - digital content- reliability and validity.

Know that networks are interconnected.

Use on-line presentation tools to collaborate with others to produce presentation.

 

Solve problems by decomposing them.

Work with unknown variables.

Using Microsoft Excel to generate a table.

To use the SUM equation within Excel, to record and work with data.

 

Use logical reasoning to explain how more complex algorithms work.

Confidently detect and correct errors in algorithms.

Write a webpage to be published internally.

 

Whole School Initiatives

You can view our Computing Policy (PDF) by clicking here.

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The Wynds

Esh Winning

County Durham

DH7 9BE

Tel 0191 373 4701

Email eshwinning@durhamlearning.net



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